﻿using Oya.Data;
using Oya.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Oya.Data
{
    /// <summary>
    /// Cette classe va sauver les donnees d'un joueur
    /// </summary>
    //public class GamerDataDAC : BaseDAC<Gamer>
    public class GamerDataDAC : BaseDAC<Gamer>
    {
        public override string MakeIdString(Gamer t)
        {
            return t.Nom;
        }

        public override bool SetReturnDoWeArchiveData()
        {
            return false;
        }

        internal override string DefineXmlStoreArchiveTagDir()
        {
            return "gamerdataarchive";
        }

        internal override string DefineXmlStoreTagDir()
        {
            return "gamerdata";
        }

  
    }
}
